Looking to collaborate or get in touch with the team behind Sky Banana and the Sky Series? You’ve come to the right place. Whether you’re a publisher, investor, press contact, or simply a player who wants to reach out — we’d love to hear from you. At Tap Storm Game, we’re always open to meaningful partnerships and creative exchanges. Our studio is built on transparency, collaboration, and a shared passion for indie gaming that pushes boundaries.
A. Yes. We’re open to publishing and co-marketing partnerships. Please email business@tapstormgame.com with a short pitch, target platforms, and timeline.
A. PlayStation, Xbox, and PC. We prioritize console-quality polish and short, satisfying sessions.
A. We can provide a private build on request (under NDA or press guidelines). Contact business@tapstormgame.com with your outlet or role.
A. Request our Press Kit at business@tapstormgame.com. It includes key art, logos (light/dark), screenshots, and a fact sheet.
A. Yes, closer to launch or major milestones. Priority goes to established outlets and creators with relevant audiences.
A. Godot Engine 4.4 plus our internal tooling. We keep builds lean for performance and stability.
A. English first; FR/ES/DE/JP planned. We welcome localization partners—email business@tapstormgame.com.
A. Color-blind-friendly palettes, configurable tap/hold, reduced flashes, and readable UI are core goals; we iterate with community feedback.
A. We aim to respond within 2 business days. For urgent matters, add [URGENT] to your subject line.
A. Email contact@tapstormgame.com with platform, game version, and clear steps to reproduce (screens/video help).
A. Yes—especially music, SFX, QA, localization. Send portfolio links and availability to business@tapstormgame.com.
A. Absolutely. You can stream and monetize gameplay. Please credit Tap Storm Game and the game title in the description.
A. We collect minimal data (contact forms/analytics). See our Privacy Policy for details.
A. The current builds are Not Yet Rated. We target a broad audience with non-graphic content.
Looking for our official assets? Visit the Press Kit.
To learn more about our indie studio, head over to the About page.
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